Category: Simulation
Players: 2 players simultaneous
Release Date: Mar 20, 2007
Publisher: Majesco Sales Inc.
Everyone in the kitchen! Hot on the heels of stir-fry surprise Cooking Mama DS, Majesco whips up two-chef competition in Cooking Mama: Cook Off—a unique family game designed specifically for the Wii. Step-by-step, recipe-by-recipe, help Mama cook international dishes from 10 different nations and watch as the realistic foods actually change in appearance based on your actions!
Features:
The Wii Remote is your ultimate cooking utensil, putting you in total control of the cooking action as you chop, grate, slice, stir, roll and much more! Hold and point it in many different ways depending on the task (i.e. upright to mash potatoes, lengthwise to fry in a pan, etc.) to get the real sensation of cooking in a kitchen. Watch out, kids – you might learn something useful!
All-new Cooking Challenge Mode lets you and a friend go head-to-head in the ultimate multiplayer cook off to determine who can cook the fastest with the fewest mistakes.
Use 250+ foods to create 55 real world dishes from America, France, Japan, India, Mexico, England, China, Spain, Germany and Italy. From hot dogs to pan fried crab to bouillabaisse, Cook Off challenges you to make it all!
Play against 10 unique computer controlled international characters to earn unique items for your kitchen.
Realistic graphics with real-time effects make you feel like you’re actually cooking. Adjust your timing and make decisions about your next course of action based on what you see on screen (i.e. if food is starting to look burned, quickly remove it from the burner). We can’t say it enough: you might actually learn something productive!
Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
Practice mode allows you to fine tune your cooking skills without being judged
Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts
Tuesday, April 3, 2007
Saturday, December 2, 2006
Did Wii break your TV?
People aren't getting a grip on Nintendo's new system.
By Mike Smith
29 Nov 2006
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Picture this. You're lining up the perfect shot in Wii Bowling, remote in hand. You set up the shot, swing the remote with all the strength you can muster, and... follow through a little more than you intended.
Somehow the remote leaves your sweaty-palmed grip and bang, smash, there goes your TV, window, photo of your granny, anything that happens to be in the path of the newly liberated remote.
Hold on, though. If you're wearing the (supplied) wrist strap, no harm done, right? So you'd think. As you can see, some Wii owners are finding the strap decidedly lacking. (Check out nascent site wiihaveaproblem.com for more strap malfunctions.) The problem isn't with the amply broad strap itself, but the considerably narrower section that connects the strap with the remote, which is prone to fray in some circumstances. The result is smashed remotes, smashed televisions, smashed windows, and unhappy (or, at least, somewhat red-faced) customers.
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image
Teething hardware troubles are hardly new to the world of console launches, especially in the last year or so. The Xbox 360's original overheating issues are well documented, with the first production run of consoles suffering what is generally regarded to be an unusually high failure rate. We're even hearing the start of mutterings about overheating issues with some brand new PS3s. But it's probably the first time a console's design has lead --albeit indirectly -- to quite such a catalogue of destruction. To its credit, Nintendo appears to be happy to replace the wrist strap in some circumstances, but if there really is an underlying design weakness, then it needs to be addressed before an unfortunate (or worse, sue-happy) bystander gets beaned by a stray remote.
Sure, it's easy to laugh at the misfortune of these hapless Wii'ers, especially if you're still combing stores for miles around looking for yours. One broken strap could be regarded as misfortune, but as the volume of fractured straps grows, it starts to look more like carelessness -- or, at least, evidence of a lack of real-world testing.
In the meantime, wise Wii owners will want to consider hunting round the house for something a little stronger -- or waiting for one of the more opportunistic peripheral manufacturers to cash in on the opportunity to flog reinforced replacements at an inflated price. That's business.
* Share your own stories on the Yahoo! World of Wii
By Mike Smith
29 Nov 2006
ADVERTISEMENT
Picture this. You're lining up the perfect shot in Wii Bowling, remote in hand. You set up the shot, swing the remote with all the strength you can muster, and... follow through a little more than you intended.
Somehow the remote leaves your sweaty-palmed grip and bang, smash, there goes your TV, window, photo of your granny, anything that happens to be in the path of the newly liberated remote.
Hold on, though. If you're wearing the (supplied) wrist strap, no harm done, right? So you'd think. As you can see, some Wii owners are finding the strap decidedly lacking. (Check out nascent site wiihaveaproblem.com for more strap malfunctions.) The problem isn't with the amply broad strap itself, but the considerably narrower section that connects the strap with the remote, which is prone to fray in some circumstances. The result is smashed remotes, smashed televisions, smashed windows, and unhappy (or, at least, somewhat red-faced) customers.
image
image
Teething hardware troubles are hardly new to the world of console launches, especially in the last year or so. The Xbox 360's original overheating issues are well documented, with the first production run of consoles suffering what is generally regarded to be an unusually high failure rate. We're even hearing the start of mutterings about overheating issues with some brand new PS3s. But it's probably the first time a console's design has lead --albeit indirectly -- to quite such a catalogue of destruction. To its credit, Nintendo appears to be happy to replace the wrist strap in some circumstances, but if there really is an underlying design weakness, then it needs to be addressed before an unfortunate (or worse, sue-happy) bystander gets beaned by a stray remote.
Sure, it's easy to laugh at the misfortune of these hapless Wii'ers, especially if you're still combing stores for miles around looking for yours. One broken strap could be regarded as misfortune, but as the volume of fractured straps grows, it starts to look more like carelessness -- or, at least, evidence of a lack of real-world testing.
In the meantime, wise Wii owners will want to consider hunting round the house for something a little stronger -- or waiting for one of the more opportunistic peripheral manufacturers to cash in on the opportunity to flog reinforced replacements at an inflated price. That's business.
* Share your own stories on the Yahoo! World of Wii
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